So long as we meet one or more of those criteria, we have given ourselves permission to talk about almost anything. Feel free to read, join the conversation and share in the experience.
Capturing a screenshot on your mobile device is a good way to share what you see on your screen with others. Get something ready on your device screen that you want to capture, and then follow these instructions for either your iPhone or Android device.
Software testing has changed drastically over the years. New methods and tools have been introduced that have helped in delivering high quality software products. However, there are terms that sometimes confused the developers, project managers and even testers. One of these points of confusion is definition of “testing” and “checking”. In this post, I will describe these two concepts, their differences and how it fits in a software development cycle..
Earlier in the year we talked about Google’s Android Wear, the Android OS for their watch.
On the 9th of September, Apple revealed their own watch called the Apple Watch, due to be released in 2015. As Apple’s first foray into wearable technology, the Apple Watch promises a lot more than just telling the time. From receiving notifications, tracking your health and fitness, connecting with others and making payments, the watch will enable iPhone users to connect and interact in new ways. Once again, designers and developers will need to reconsider how their iOS apps will connect with the users.
Listed below are some of the key features that Apple have highlighted in their presentation of the Apple Watch
With Sitecore your information is the foundation, making sure an installation starts off on the right foot will save time in the long run.
When developing a website based on the Sitecore CMS it is too easy to get into the swing of things and construct your solution using traditional website conventions. Thinking of data items as generic web pages with a bunch of controls that control what data is to be pulled from your database is likely to cause a great deal of pain when it comes to maintaining, or even implementing enhancements for your site.
Are you wondering what kind of app can help you in your day to day life? There is an array of apps available for users today and I wanted to share some of the interesting and helpful apps I use on my iPhone 5 in everyday life.
Tools of the trade for a digital designer are Adobe Photoshop and Illustrator. Photoshop is an image editing program and Illustrator is a vector graphics editor. In digital design, the two are used in conjunction with each other; however, this can bring a lot of frustration and slow down the designing process.
As a frequenter of Dribbble, a community for designers to showcase their work, the application Sketch is frequently mentioned in projects and in comments. Not wanting to be left out on the latest technology, I downloaded a free trial of the application to see what it was all about.
Clients aren’t all the same. Obviously! Not in terms of the product or service offering, certainly not regarding the platforms and technologies being developed upon and also not when it comes to the amount of input sought from their agencies. The extent to which a client is looking for input lies within a vast spectrum anywhere from “I need a rotating promo banner in that spot” through “I need events to be more easy for users to find on my site” to “How can I deliver more revenue through digital?”.
Early in April this year, we blogged about the value of designing digital strategies centred in rich human experiences that gravitate on basic human needs and motivational context; aligned with these design principles, a new wave of digital experiences labelled with the term ‘Gamification’ have emerged in the last few years as an innovative way to drive engagement and motivate behaviours based on our need to have fun.
Wearable technology is becoming more commonplace today. Products like Nike+ FuelBand, Samsung’s Galaxy Gear and Google Glass are examples of technology integrating further into our everyday lives.
Google recently announced Android Wear, a version of their Android OS designed for the humble watch. While Samsung beat Google to the punch with their Galaxy Gear product, it only works with Samsung’s Galaxy smartphones and tablets, and is limited to running software written by Samsung.
The difference with Android Wear is that Google have partnered with multiple manufacturers (including, but not limited to companies like Motorola, LG and HTC), various chip makers and fashion brands. In addition to this, Android Wear opens up the market to all Android developers, so they can write new software, or tailor existing software to work with the new watches.
It’s a natural process of software development for testers to live in a steady flow of bugs. Bugs can often cause developers and project managers to (figuratively) pull their hair out in frustration. For testers bugs can be exciting, interesting, fulfilling, and frustrating too. When a project comes across our desk for testing it can feel like the beginning of an Easter egg hunt. Bugs can be hidden in the most unexpected places and when discovered can give a ‘Eureka!’ moment for a tester. They can also range from very minor problems that most people would never notice, to severe errors that adversely affect business and/or technical requirements of the project. These can bring a feeling of dread and discouragement to a team, especially when schedules are tight. At times it helps to step back and recognise that even the biggest, most well established and resourced companies in technology like Microsoft, NASA, IBM, Intel and others have had monumentally bad bugs in their products. So let’s look at a couple of better-known software ‘Easter eggs’ from the past and present.