Mobile Apps No User Should be Without

Mobile Apps No User Should be Without

Mobile Apps No User Should be Without

Are you wondering what kind of app can help you in your day to day life? There is an array of apps available for users today and I wanted to share some of the interesting and helpful apps I use on my iPhone 5 in everyday life.

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Google reveals what’s up their sleeve

Android Wear


Wearable technology is becoming more commonplace today.  Products like Nike+ FuelBand, Samsung’s Galaxy Gear and Google Glass are examples of technology integrating further into our everyday lives.

Google recently announced Android Wear, a version of their Android OS designed for the humble watch.  While Samsung beat Google to the punch with their Galaxy Gear product, it only works with Samsung’s Galaxy smartphones and tablets, and is limited to running software written by Samsung.

The difference with Android Wear is that Google have partnered with multiple manufacturers (including, but not limited to companies like Motorola, LG and HTC), various chip makers and fashion brands.  In addition to this, Android Wear opens up the market to all Android developers, so they can write new software, or tailor existing software to work with the new watches.

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Hunting for Software ‘Easter Eggs’

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It’s a natural process of software development for testers to live in a steady flow of bugs. Bugs can often cause developers and project managers to (figuratively) pull their hair out in frustration. For testers bugs can be exciting, interesting, fulfilling, and frustrating too. When a project comes across our desk for testing it can feel like the beginning of an Easter egg hunt. Bugs can be hidden in the most unexpected places and when discovered can give a ‘Eureka!’ moment for a tester. They can also range from very minor problems that most people would never notice, to severe errors that adversely affect business and/or technical requirements of the project. These can bring a feeling of dread and discouragement to a team, especially when schedules are tight. At times it helps to step back and recognise that even the biggest, most well established and resourced companies in technology like Microsoft, NASA, IBM, Intel and others have had monumentally bad bugs in their products. So let’s look at a couple of better-known software ‘Easter eggs’ from the past and present.

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Premier Campbell Newman Sings Praises of TEQ’s new VIC Applicaiton

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Premier Campbell Newman recently published a joint Media release discussing Tourism and Events Queensland’s (TEQ) newly launched Visitor Information Centre (VIC) application that aims to help tourists locate Queensland Accredited Information Centres on their smartphone device.

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Continuous Integration of iOS projects using Xcode Server

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Continuous Integration (CI) for iOS projects has long been a difficult scenario. Tools like Jenkins and Teamcity have been used with varying degrees of success to manage the build lifecycle, but often these solutions involved custom scripts or workarounds. For test device installs, TestFlight was often the tool of choice, but many development houses chose to create custom internal deployment methods. With the recent release Mac OSX Mavericks and Xcode server, Apple has incorporated a CI tool in their standard development environment. Once configured, “Bots” can be created and monitored from within each developers’ Xcode IDE or through a web browser with the build being handled periodically on the server.

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Snapchat 101

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Let me Snapchat this

Snapchat made some headlines in 2013; with the app rejecting Facebook’s $3 billion buyout offer in November. On New Years Eve, Snapchat was hacked and 4.6 million usernames and phone numbers was leaked on the web.

Being a bit of a social media enthusiast in the office, I frequently get asked what I’m doing when I’m sending snaps or what Snapchat is. It’s a photo messaging app that allows users to send photos/videos to friends but they can only be viewed for 10 seconds or less and then it’s deleted.

Snapchat has an estimated 50 million users with the core age group of users between 13 – 25 year olds. But why is it so popular?

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Cross platform mobile development using HTML and JavaScript

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There are several approaches to building cross platform applications targeting mobile platforms.

Frameworks such as Mono allow development of a common application core, with a native user interface and platform specific integration developed on top of this for each platform.

Another approach is to share both the code base and the majority of the user interface between platforms – this results in a potentially non-native experience for some or all platforms targeted, but requires little to no modification to make the application available for each. This is often achieved using HTML and JavaScript running in a web application container.

This post investigates some of the options available for building mobile applications using HTML and JavaScript.

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iOS App Submissions to be iOS7 Optimised by Feb 1 2014

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Apple recently posted the following news on their development portal:

“Starting February 1, new apps and app updates submitted to the App Store must be built with the latest version of Xcode 5 and must be optimized for iOS 7.”

Apple are well known for pushing adoption of their most recent operating systems and, with a release supporting massive design changes, iOS7 is no exception.

What does this mean for existing iOS Apps?

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Digital Marketing Trends for 2014


Speedwell’s Director of Strategy, Brett Wiskar, recently participated in a round table panel discussion on digital trends Brisbane Businesses can expect to see more of in 2014. The following article delves deeper into some of the topics discussed and other popular trending themes featured in articles looking at predictions for what will be important for businesses in the digital landscape over the coming year.

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A Crash Course on Responsive Web Design

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Worldwide Browser usage statistics show that for the first time, mobile devices now make up around twenty percent of traffic.

2013 is the first year that Mobile Browser usage has exceeded fifteen percent, no doubt buoyed by the uptake of tablets and “phablets”. Australia and North America both sit at around sixteen percent but the Asian market has exploded to over thirty percent.

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